
Peter Sahui: Hello, and welcome to the site! Read on for my follow-up email interview with Howard Tsao, CEO of Muse Games, about Adventure mode: The following year, developer Muse Games launched a Kickstarter campaign to add PvE (“Adventure mode”), and it seems to be coming along nicely. When it launched in 2012, it was strictly PvP.
Guns of Icarus Online is one of the most unique games I’ve played – a team-based dieselpunk airship game, in which rival crews try to shoot each other out of the sky.
#GUNS OF ICARUS PLAYERBASE SERIES#
This entry is part 3 of 3 in the series Guns of Icarus Online Read on for my email Q&A with Jess Haskins, Designer and Chief Nomenclator at Muse:Ĭontinue reading “Guns of Icarus Online: Adventure Mode Q&A with Jess Haskins”
#GUNS OF ICARUS PLAYERBASE FULL#
Muse has stated that, should it secure more than $100,000 but less than the full $500,000, all Kickstarter backers will receive a “season pass” that will entitle them to future elements of Adventure Mode as and when they are released. Worldbuilding tools, flagged as the second stretch goal ($500,000). An in-game economy and faction system, flagged as Muse’s first major stretch goal ($350,000)ģ. PVE and co-op gameplay, unlocked at the Kickstarter’s threshold of $100,000 Ģ. Muse’s stated plan for Adventure includes three key elements:ġ. Since then, developer Muse Games has unveiled a Kickstarter campaign for the long-awaited paid expansion, Adventure mode. Last year, I wrote about Guns of Icarus Online, an interesting, atmospheric shooter set on board opposing steam/dieselpunk airships. This entry is part 2 of 3 in the series Guns of Icarus Online This changes once the ship takes damage – then it becomes a frantic game of ohnotheengineisred, and Someone fix the hull before we all die!Ĭontinue reading “Aviators of the smoky skies: Guns of Icarus Online” Once in the game, the slow, deliberate combat feels closer to MechWarrior than to the typical FPS – ships take a while to reach their destination, and guns don’t fire that quickly. Each ship’s captain can choose between six available ship types, each of which can be further customised via choice of weapons – for instance, do I mount a flak cannon (long-ranged and best against the enemy hull), a carronade firing grapeshot (close-ranged balloon-popper), or a Manticore rocket launcher (long-ranged disabler) in my main gun slot? And depending on their class, crew members can choose which repair/buff items, ammo types, and piloting boosts to take into battle. (Note that the game is strictly PVP while most unoccupied crew slots are filled by bots, each airship must be skippered by a human player.) Matches involve two teams (2-4 airships per side, depending on the map) either trying to score a set number of kills, or hold objective locations long enough to win. (You might remember my very brief mention of the game last year, when it was just a trailer and a cool concept.) In Icarus, players take on the roles of airship crew – gunners, engineers, or pilots, with four crew members to one airship. That is one of the stories I have accumulated in my last couple of weeks playing Guns of Icarus Online, a team-based airship combat title from indie studio Muse Games.

Safe to make repairs, and safe to eventually rejoin the fight…Įach class has its own part to play. Did the wreck hide us from our pursuers? Or did they simply get bored and drift off? Whatever it is, we’re safe for now. I steer us between towering pieces of wreckage – bare planks to our left, a piece of red-plated debris to our right.

But manning the helm, I see one last chance. Over voice chat, the consensus sounds in my ears: we’re going down. Our hull and engines are being ripped to shreds, and the airship wreck blocks the most direct escape. On the other – the ruins of a vast, ancient airship, still lodged vertically in the desert sand. On one side – the enemy, two airships bigger and heavier than ours. It seems all over for the crew of the airship Babbling Goldfish. “You are required to manoeuvre straight through this debris…”
This entry is part 1 of 3 in the series Guns of Icarus Online
